![]() ![]() (Half the good builds out there care significantly less about gear, and most of the good gear out there was illegitimate in some way or another**, so it was harder to notice.)Įvery time you mention this it sounds like (no offense) you've been playing a different game than I have. ![]() (I'd not equipped them yet because my current build relies instead on Disintegrate.) Compare that to D2's itemization, which was arguably worse considering how things aren't scaled to your level or to your class. But thing is that you can just gamble for many legendaries (including Mirrorball!) from Kadala - and I already had the other pieces of gear from previous play sessions. The last time I logged on*, I was looking to get a Mirrorball to go with several other pieces of +fire% gear. Until recently - when I'd been looking to push into higher levels of Torment - I've never had problems getting what I needed to survive and thrive. it should go without saying that items are pretty important to games of this genre.Every time you mention this it sounds like (no offense) you've been playing a different game than I have. Those are generally refered to as diablo-likes or ARPGs, and while I can't say that D3 is worse than any of them in every respect, its itemization mechanics (in terms of both generation, user impression, and acquisition) are among the worst of the bunch. ![]()
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